Barbarians are better at direct raids and sieges. It is more logical to develop the attack skills, strengthen the armor and pick up the corresponding artifacts. There is no point in playing for the Great Horde to focus on developing magical skills. Part 5 of the game has been expanded to include the Orcs, a tribe of excellent nomadic warriors. Meanwhile, the necromancer Arantir uncovers Queen Isabelle’s switch and restores the true identity of the demoness Biara, against whom the barbarians, dark elves, humans and dwarves are allied. The story tells of a civil war in the Griffin Realm and the unification of the Orc tribes under the banners of Chief Kurak and his son Gothai. Heroes of Might & Magic 5: Tribes of the East Sequel to the game of the same name, in which the events of the Lord of the North part find their logical conclusion.
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